


Most times depending on distance you have at "least" 1 second to react which means depending on distance you have roughly 2s to react. They have a fairly slow throw speed, with the timer of 4 seconds. 7m is not too big of a blast radius, and min blast damage can be rather low. The logical argument is that they are balanced with their timer and damage. It doesn't however mean you are "always" right on everything you think to be wrong. So please don't act all high and mighty, I've gone through the same bs with others. I mean, i've done similar for each of those weapons and grendades, however I highly disagree that frags are too powerful. Not single of you haters gave me any logical argument why should we keep a grenade with you can miss both by 5 meters and still kill your opponent. So enjoy your no skill nades until they last. Usually later than sooner since G1 was slow as fuck to make changes, but I was right in the end. But looking at this from time's perspective almost everything I wrote about was fixed, patched. I was ganged up by army of weekend silvers every time. During the years I made lots of threads about issues with weapons across the board.Ībout drop off range, nano, fbw, ntec, nhvr, quick switch, low yields, insta zoom nhvr when switching weapons, jumping scouts. I don't really care that much about some no name calling me noob or whatever he pleases. I was for a lot of nerfs but never in my life as OBT Veteran I though of grenades nerfs other than low yields. He is next to people who would want for STAR to be nerfed in my opinion. So you nerf the most basic nade and basically prevent new players from gaining access to other options. Even worst, additional nades (other than such as half-brick or 8 ball (ph.)) are locked behind grenadier role progression (one which you level up with. There is also problem that frag nade is first nade unlocked to newbies. If you study range to damage, grenades are the most balanced out of three weapons we got at disposal. I think I already showed APB DB info on both nades. UNPOPULAR OPINION! (at least according to him)


I can't remember a single time I felt a grenade exp radius was too large. Not sure how you want that proven, but most of the time if I die to a nade, I done goofed. From my perspective grenade exp radius are fine.
